Does anyone have any examples of working code for OpenGL selection - use of glSelectBuffer, etc. - that runs on JOGL on OS 10.3?
I’ve been trying to do this and I get a very ugly error:
Java dies and leaves a log file, indicating that there was a problem in libGL.dylib that blew up when i called gl.glSelectBuffer().
I’m using java 1.4.1 and Gerard Ziemski’s JOGL build from November. Do I need to update?
Any feedback would be appreciated. thanks.