Hello Javagaming-People,
is there a simple solution to connect OpenGL-Renderings to the JPanel Buffer? I dont want to use the GLEventListener/single-thread. I think of single-buffered OGL to double-buffered JPanel (if ogl to jpanel-(front/back)buffer-switch goes fast) or double-buffer OGL to single-buffered JPanel (if there are some advantages). Does anyone have experience with this.
I have read the sources (GLJPanel.java) but there seem to be many graca-vendor spec. “hacks” (sorry). So, before i do longtime-experiments, i ask here for some solutions (should be small & simple).
Eventually, the best aprroach is the combination of JPanel/BufferStrategy/direct OGL to JPanel-Buffer rendering?!
Thanks for your ideas! Cheers, Chris
PS: Sorry for my english…