gl.glxxxx

… it hurts me hard to see the terminologie of jogl …

gl.glBegin(GL.GL_QUADS);

// Front Face
gl.glBindTexture(GL.GL_TEXTURE_2D, texture1);
gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f(-1.0f, -1.0f, 1.0f);
gl.glTexCoord2f(1.0f, 0.0f); gl.glVertex3f( 1.0f, -1.0f, 1.0f);
gl.glTexCoord2f(1.0f, 1.0f); gl.glVertex3f( 1.0f, 1.0f, 1.0f);
gl.glTexCoord2f(0.0f, 1.0f); gl.glVertex3f(-1.0f, 1.0f, 1.0f);

double double double… baeh! :slight_smile:

why not this (i believe gl4java use it):

gl.Begin(QUADS);

// Front Face
gl.BindTexture(gl.TEXTURE_2D, texture1);
gl.TexCoord2f(0.0f, 0.0f); gl.Vertex3f(-1.0f, -1.0f, 1.0f);
gl.TexCoord2f(1.0f, 0.0f); gl.Vertex3f( 1.0f, -1.0f, 1.0f);
gl.TexCoord2f(1.0f, 1.0f); gl.Vertex3f( 1.0f, 1.0f, 1.0f);
gl.TexCoord2f(0.0f, 1.0f); gl.Vertex3f(-1.0f, 1.0f, 1.0f);

  • cleaner

  • more transparency

  • smaller

  • etc. etc. etc.

what do you think?

See ongoing discussion of this topic at http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=jogl;action=display;num=1081540819

thanx! i will have a look …