GL.GL_TEXTURE0_ARB not in javax.media.opengl ????

Hi,

I’m doing some multitexturing tests and It’s really strange that in most of the examples you find GL.GL_TEXTURE0_ARB (what seems to be fine when you work with non power of 2 textures), but there is no reference to that constant in the library. Could anyone help me, please??

Thanks!

i think it is just called
GL.GL_TEXTURE0
without the _ARB

That should be correct, most of those examples were probably written before multitexturing became part of the core opengl api, but by now it has.