Howdy.
I’m doing some simple blending.
According to the Red Book, the valid operands for glBlendEquation() are GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
As such I would expect to find all those constants defined in GL11.
However, GL_FUNC_ADD, GL_FUNC_SUBTRACT, and GL_FUNC_REVERSE_SUBTRACT are all found in ARBImaging. GL_FUNC_ADD of course is the most commonly used blend operand.
Can you explain to me why these constants live in ARBImaging and not GL11?
Am I somehow smoking crack and not realizing it?!
Thanks!