On Mac OSX is a capability chooser being used during JOGL initialisation? On Windows my custom capability chooser gets called, on Mac OSX it doesn’t.
No. As far as I know, it isn’t possible to implement the current GLCapabilitiesChooser on Mac OS X because there is no way to enumerate the pixel formats supported by a given renderer. However, a “best effort” is made under the hood to select a reasonable pixel format. Do you have a specific need which the current APIs don’t support?
Thanks for the reply. Everything works, I was just trying to dump out information from the capability chooser about the renderer one ended up with. Like ensuring one wasn’t getting software rendering?
I’m a happy user of JOGL. Thanks for all the work on it.