Are you guys supporting it?
I HAD to ask. 
We support some of it (OpenGL Shading Language) - I haven’t actually seen any ogl 2.0 header file yet, so I don’t even know what the methods are called!
Secondly, we also need ogl2.0 drivers from ATI / nVidia to test them on. But as soon as humanly possible, we will support it!
We practically already support all of the 2.0 features and we’ll soon add an “official” GL20 class:
- GLSL: Already there.
- Multiple RTs: It’s ATI_draw_buffers (already in LWJGL and supported by both NV & ATI) renamed to ARB_draw_buffers.
- NPOT textures: Already there.
- Two-sided Stencil: The official spec in not out yet, but I guess it’s going to be a copy of EXT_stencil_two_side.
- Point Sprites: Already there.
This is an OpenGL 1.6, not 2.0, but anyway… 