Thanks for the tips, dleskov.
I didn’t see any JIT activity in the output, so I guess it got properly AOT compiled.
After doing a bit more research, the performance glitches might actually not have anything to do with JET because with that particular test I did, these audio glitches actually do happen occasionally on HotSpot as well. I probably shouldn’t have tested some new code and JET at the same time :persecutioncomplex:
So although these glitches do seem to happen a bit more regularly in JET, it’s most likely a problem in my own code; and a problem I’ve hit before in my project (float denormals causing very unpredictable and extreme performance spikes).
So never mind me, JET is awesome 
I’ll definitely check out the evaluation of the full product too to see if it improves performance, but I’m not really having a performance issue there. Running hundreds of DSP objects at about 350 audio-frames per second in real time still doesn’t doesn’t consume more than about 15% of one core on average, so ~1-2 percent difference doesn’t really matter to me (because that’s the difference I’m seeing with HotSpot).