Getting vars out of Gl, like frustrum[]?

How would you do something like,

float[] proj;
float[] modl;

glGetFloatv( GL_PROJECTION_MATRIX, proj );
glGetFloatv( GL_MODELVIEW_MATRIX, modl );

Thanks! :slight_smile:

Sorry guys, im a dork. :stuck_out_tongue:
Should have seen 'View Frustum Culling for LWJGL and GL4Java" post.
Answers my question perfect! :slight_smile: