Hi!
I need to simulate a 2d system consisting of different shapes that are attached to each others with “springs”. The forces at work should position & rotate the shapes to even out the “pressure” on the system while maintaining a right angle between their line segments and the “springs” by bending the springs accordingly… and stuff like that.
Is there something better for this sort of thing than starting out with box2d? I have not delved into the requirements very deeply as of yet, but on a first glance box2d does not really look like the right tool for the job and would leave me to figure out low level math “Newton–Raphson method” stuff and such on my own to implement some of the forces at work (which considering that I don’t know what the “Newton–Raphson method” is as of yet sounds like an awful lot of reading ahead).
If someone could just list a few relevant math/physics/programming terms that I should be looking up would be great, too - maybe I’m just not finding what I need to use/do/read/learn because my english lacks the right vocabulary (+search terms ;)) when it comes to things like that.