Since CG is out of date in JOGL big time and
it is a proprietary product of NVidia and
nobody maintains it … let’s get rid of it.
If you vote ‘NO’ please consider if you want to maintain it.
~Sven
Since CG is out of date in JOGL big time and
it is a proprietary product of NVidia and
nobody maintains it … let’s get rid of it.
If you vote ‘NO’ please consider if you want to maintain it.
~Sven
Hi!
There are more important things to maintain. Please give us a release candidate of JOGL 2 as soon as possible and at least, explain to us which changes we will have to do to go from JOGL 1.1.1 to JOGL 2.
Ken and I have decided not to provide build beta releases …
However … thanks to the versioning mechanism,
we won’t hurt application using the old JOGL after merging JOGL2->JOGL.
This will happen … soon (1-2 weeks).
Then we will have automatic generated binaries … and hopefully lot’s of
user questions and complaints
And whoever likes to help us writing such documentation is very welcome.
If in doubt … just look at the jogl-demos for some boilerplates … and your compiler
error messages Don’t worry … we haven’t changes too much at the user level.
Just use ‘gl.getGL2().’ instead of plain ‘gl.’ … and adapt to the new factory usage.
Everybody is very much encouraged to fetch the sources …
BTW the vote ‘yes’ in respect to ‘mailinglist’ may speed up things
Lot’s of work to do …