getting animated models from maya into java

hello,
i am looking for a suitable 3d-model-format that supports skeletal animation, and there exist:

  1. an exporter for maya
  2. an importer (mainly a parser) written in java.

(we already have an internal mesh format, so all we need is the file parsing)

can anyone recommend such a file format?

thanks!

There are several loaders in the Xith codebase. Maybe you could borrow some stuff. One Option could be COLLADA. Another one could be Cal3D.

thanks

as for collada, i see there is whoola, but i couldnt find much documentation about the mesh-structure it outputs.

as for Cal3D, is there a java port?

thanks!

Don’t know exactly. I saw the loaders in the Xith3D 2.0 devplan, so maybe ask in that forum. I suspect you could rip the xith-part out and just use the already implemented parser, but I did not look into the code. I think the COLLADA loader and WHOOLA converter was done by croft (profile). Maybe you can ask him regarding the mesh output.

COLLADA looks as probably the best way to import and export models as it supports almost all the features needed, btw JME has a COLLADA loader too.