Title just about says it all, really. This is probably a one-off opportunity (i.e I think we’ll only ever need one full-time person to do this; by the time we need more people, we’ll be getting a team to do it rather than an individual).
All the games will be set (loosely or literally) in the world of PerplexCity, and have to fit with the general brand, but other than that there is very llitle constraint and you’ll be expected to bring your own flair in inventing games and tweaking other people’s game-designs, as well as a willingness to work on game ideas that you didn’t invent but just have to implement well, and make them look good.
Most games will need to be written VERY fast - we have typical development times of 2 weeks up to 4 weeks from original vague concept through to final delivery, and in that time we need to have put together a spec, you need to have implemented it, gone through a couple of rounds of feedback with internal staff, added new features, etc, AND extensive final testing.
The role will have to be on-site in central London, I’m afraid, and the salary is very low EDIT: salary changed, role has changed a bit too; see latest posts below. If you’re mostly interested in making lots of money, don’t apply (although there is a small possibillity of bonuses and share options if you were to do exceptional work). If you’re mostly interested in making lots of small games, that each have to be fun and mostly mentally challenging (strategy, puzzles, tetris-esque, etc) rather than pure arcade/twitch shooters, then please do apply.
Send me a C.V. and covering email - although I’m not so bothered about the C.V. - and most importantly samples of your work; NOTE: we’re mostly interested in your enthusiasm for making games, and your inventiveness and flair - don’t be put off if you have little or no completed games to demo; any programming you’ve done that’s cool would do.
adam at mindcandydesign.com