Geometry problem

howdy i’m back again :wink:

and i start with a little problem … i have created another patch typ geometry … as far as i see everything should work (vertex data and indices are set correctly) … but if i try to insert it into the screengraph it doesn’t show up on the screen ( i took the skeleton test base for testing and just replaced the quad with my patch geometry )

i’ll attach my patch source … hopefully someone can help me … :confused:

found my mistake …

i replaced “new int [indexcount]” with “new int [] {indexcount}” in the constructor of IndexedTriangleStripArray