Does anyone know how to show a geomBox ?
Right now in Java3D i do something like this :
Vector3f pos = body().getPosition(),
Matrix3f rot = body.getRotation(),
boxTransform.set(pos)
boxTransform.set(rot);
Problem is, the position seen on screen is most definately not the
real position, the boxes are overlapping each other big time.
Java3d positions a box in the middle of the transformgroup. I dont know if ode does the same (i the 0,0,0 local coordinate of the Body).
I guess this question goes for all geometry.