GeomBox's real position

Does anyone know how to show a geomBox ?
Right now in Java3D i do something like this :

Vector3f pos = body().getPosition(),
Matrix3f rot = body.getRotation(),
boxTransform.set(pos)
boxTransform.set(rot);

Problem is, the position seen on screen is most definately not the
real position, the boxes are overlapping each other big time.

Java3d positions a box in the middle of the transformgroup. I dont know if ode does the same (i the 0,0,0 local coordinate of the Body).
I guess this question goes for all geometry.

Ohh just loking at the Java3D binding. Might be the way to create geometry.

In ODE, the middle of the Box is at the position.

Yes Magic but so it is in Java3D. So why is it like im not looking at the “real” world ?

I used the functions in the Java3d binding to create geometry. And voila it works !
Thanks Paul !!!