Hi guys,
For a project I’m supposed to implement sth called the geodesic distance into my program. What I have until now is a model-loader which takes an .obj. file and displays it on screen. now i’m supposed to click and put 2 points on the mesh and calculate the shortest geodesic distance between those points. From what I understand, this can be done with the dijkstra-algorithm, but I am not too sure.
What I basically wanted to ask for is, if somebody could point me into the right direction to implement this functionality to compute the shortest geodesic distance between 2 points or even help me out with some tutorials / other helpful websites 
Thank you in advance!