Hello,
I’m trying to generate a realistic forest for a RTS like game. But I would need some tip about how to do it.
My guess is that I need to use Perlin Noise as it seems to do pretty much what I want to do. The problem is that I don’t understand how to pass from a function like the one showed in this thread (Perlin Noise by DzzD) to a sort of array[][] containing value to indicate where to place my trees.