Hi,
i don’t know where to ask these questions, but after searching through the forum, i thought you could help me.
I have to generate 3d pics on a server without 3d hardware (Linux). I found mesa what, if i understood it right, beside others can act as an openGL implementation using pure software rendering. My first question:
- If i use mesa as a software renderer, does it support all the features, openGL in the same version would do within a hardware-driver ?
- Using xith with jogl, could i render scenes (only a static image) using xith on the top, jogl “in the middle”, and mesa as low-level openGL implementation ?
- If so, would you thing that would be easier/better with jme and lwjgl (posted the same topic on the forum there, only inversed :)) ?
Even if not, please answer following questions:
Because fps is no problem in this case, i want to use fullscreen antialiasing. I found some topics related to that problem, but not the definitive answers:
- Does xith support FSAA or can i use this as openGL feature calling gl functions over jogl-methods within xith ?
- Again, could issue 4 be easier implemented with jME/lwjgl ?
- Anyway, is it possible, to write pixels from a frame to an image on disk (or another stream) ? (Should be in my thought)
- In view of treating xith as an typical 3d engine for games, would you thing it would by a good choice for my concern, or again, would maybe jME/lwjgl be the better choice (or another java solution) ?


