I have wondered for a long time if it was possible to generate 3D models using a seed and if so is it practical. I’m wanting to make a randomly generated 3D world (Please hold your criticism) and i understand this would be quite difficult (I’m talking about complex models not like voxel games) but my idea was…
For example: A tree model
I would need something to define the trunk height and width, its color, amount of primary branches, amount of secondary branches, leaves per sq foot, branch positions etc, but compress all this data into a relatively small data size to then be converted back on the client side.
Would this be practical in the sense of a large MMORPG or am I trying to make this game i’m working on too unique?