Does anyone know of a good general purpose OBJ loader suitable for use with any GL API?
Basically I just need a loader that returns to me a list of OBJ groups, each with a pointer to or name of the material, list of unique verts/normals/tcs, and an index array. I need to be able to take that data and massage it into my own VBO and index buffer formats. I’ve written my own and it has done the trick for some time, but when I started re-writing it to be more general (and cleaner) I decided I’d rather just use one off the shelf
Thanks!