http://www.superior-tactics.com:12080/fps-demo-screen2.png
(this top was formerly title ‘FPS Engine’, I’ve since given the project a name and open sourced it on Github).
Github Repo: https://github.com/jrenner/gdx-proto/
GDX-Proto is a lightweight 3d engine for libgdx.
Some of its main features are:
- fast collision detection using bullet physics library (but not simulating the world, for better performance and allowing manual collision resolution).
- collision resolution in Java code, easily modified, or used as is.
- full featured server/client networking with entity interpolation and client prediction (no prediction for projectiles yet). Local single-player play is also supported, of course.
- simple entity system that handles velocity, position, rotation with easy to use API
- support for Decals (billboard sprites) or 3d models
- simple chat system over network
- uses libgdx new 3D API
It’s early days and the project is immature, but there is already a nice FPS demo jar that can be downloaded and run from the github repo bin directory.
