I felt there wasn’t a wide selection of robust and open-source bitmap font tools for OSX and Linux, so I decided to write my own. It uses FreeType (through Gdx-Freetype) under the hood, and has a few extra features to boot:
[]Packing multiple fonts and sizes into a single texture atlas
[]Outer glow and drop shadow
[]OpenGL testing view
[]Export as plain-text or XML (for other frameworks, like Pixi.js)
You can also use the codebase or command-line tool for some other features, like per-font settings. See the test here for example.
TODO:
[]More effects, like outline and gradients
[]Supersampling
[]JSON file and “FontMap” utility for LibGDX games
[]Distance field generation
[*]… other ideas?