gdx+Box2dLights color banding problem

Hi guys,

I’ve got a weird problem. Even though most examples with Box2dLights I’ve seen don’t have any issues with color banding, I can’t get rid of it in our program.

This is what our game looks like when opengles20 is active:

This is what our game looks like when opengles20 is NOT active (opengles10 is on):

Things I’ve tried:

  • Messing with RayHandler cfgs
  • Messing with PointLight cfgs
  • Manually enforcing that a RGBA_8888 pixel format was used
  • Rendering straight to a black background
  • Messing with LwjglApplication cfgs (“cfg.useGL20”, for example)

Nothing so far. Any help is appreciated. And sorry if this is not the best place for this question.

Thanks in advance :smiley: