GCJ to Gamecube?

Has anyone ever tried using GCJ to nativly compile a java app to run on the Gamecube? Yet another gamecube documentation lists the platform as “power-pc-eabi”, which is also listed under GCC supported platforms.

Now I assume you’ve have to write some bindings to an existing gamecube API to actually get it to do something useful, but it seems like it could actually be workable in theory. Anyone any thoughts? Or do I just try it and see how far I get. :slight_smile:

Say you have a program compiled successfully for the GameCube using GCJ; how would you get it there? From what I understand, the small DVDs used by the GC are unreadable by PCs (rumour has it that they’re actually ‘normal’ small DVD ROMS running backwards, but I don’t know if that’s true).

Erik

Yeah, its pretty much impossible to be able to burn a GC disc unless you’re anyone other than Nintendo. But you can upload code by connecting a gamecube to a PC via the broadband adapter and using some kind of buffer overflow hack in PSO. Crazy but it works. ;D

It would be cool if you had a little site describing what you are doing so we can follow you. Im sorta very interested in whatever outcome you obtain.

DP