Has anyone ever tried using GCJ to nativly compile a java app to run on the Gamecube? Yet another gamecube documentation lists the platform as “power-pc-eabi”, which is also listed under GCC supported platforms.
Now I assume you’ve have to write some bindings to an existing gamecube API to actually get it to do something useful, but it seems like it could actually be workable in theory. Anyone any thoughts? Or do I just try it and see how far I get.