Games to review for LevelUp!

All, Taking recommendatoins for Java games to be reviewed on the LevelUp program. I am moving to a format where I play a selected game and talk about it in depth.

If you have recommendations, provide a link as well.

Cheers!

-Chris

Tribal Trouble!!!

This game is really making waves for java gaming. Its a shining example of just how viable java really is for gaming. Its smooth, fast, extremely polished and hardware accelerated. It totally silences java trolls that use the old arguement of java is too slow for gaming.

Graphics are great, has nice music and brilliant Asterix style humour. Oh and online multiplayer totally rocks on this game.

tiltilation. http://tiltilation.com/

  1. I love Need for madness featured on java.com.

  2. Puzzle Pirates and Bang! Howdy from Three Rings are also great games IMO. :slight_smile:

  3. Although or maybe especially because I never played one, I’d be very interested in the various games from Techland and which parts of therm are exactly coded in java.

  4. All those Puppy Games should also not be forgotton as well :wink:

I would also want to see about Techland’s games . They are competitive comercial games.

Runescape! http://www.runescape.com

Thanks for asking, whoever it is you interview, it will be really interesting!

I like the idea of an in depth look at one specific game. Great!

All the above games are great candidates but they are probably pretty well know by this crowd and the technology has in several cases been discussed in this forum. But:

I’ve played Chrome and Xpand Rally from techland and they are just great, able to compete with any AAA game out there. Would be great to hear how java is used in these games and their new games coming out. It seems to be quite hard to find that info on the web as well, so that would be really valuable. How do you make a game like Xpand Rally? :smiley:

[quote]Would be great to hear how java is used in these games and their new games coming out. It seems to be quite hard to find that info on the web as well, so that would be really valuable. How do you make a game like Xpand Rally?
[/quote]
+1

[quote]'ve played Chrome and Xpand Rally from techland and they are just great, able to compete with any AAA game out there. Would be great to hear how java is used in these games and their new games coming out.
[/quote]
AFAIK, these games use java as some kind of scripting platform. Which is great, but I guess Sun is more looking for reviews of full java games.

However, it would be great to have a separate feature with an in-depth interview with the developers about their use of java, why they didn’t use java for everything, and what their future plans are with java. It would make for some very valuable information from the industry.

All the suggestions are great, but I second Runescape in particular, since I have met quite a few people this year who know the old runescape but who missed the move to a full 3D engine, and who are still judging it by what they put out in 2001.

And because I think the number of subscribers is enough to make a lot of people choke on their coffees :smiley:

After reading this thread I had a look at Techlands site. I decided to download the pet soccer demo, since I am working on a soccer game myself. http://www.java-gaming.org/forums/index.php?topic=15064.0. I poked around a bit and found out that it contains more than 400 java classes (~1MB worth of compiled java). I renamed code.pak to code.zip and there is was. :smiley:

Just listing some of the files below (size, name). Not sure what one considers a scripting language to do, but judging from the names like CoreLogic, AISystem, SoccerGame, FootBaller, Strategy and so on, I’d say that the java code is responsible for a fairly large chunk of the game. The C/C++ is probably taking care of GFX, SFX and I/O, but the rest seems to be java.

Guess this would make it more of an interview candidate rather than indepth game review, but it could maybe be combined :wink:

PS. Same probably goes for Runescape. The game itself is quite nice, but would be even more interesting to get an interview, to hear how they (he) managed to reach such a huge userbase!
DS.


36.003 Strategy.class
35.482 AIFootBaller.class
28.269 AIMatch.class
24.479 Commentator.class
21.118 SoccerModule.class
20.889 UIWindow.class
20.538 Ball.class
19.645 EAnimals.class
18.595 AITeam.class
18.549 FootBaller.class
15.251 GameObject.class
13.718 Championships.class
11.806 SoccerGame.class
10.672 SoccerCamera.class
10.232 GameField.class
 9.448 Match.class
 9.338 SoccerMainMenuModule.class
 9.165 AISystem.class
 9.037 MenuChampionships.class
 8.457 Team.class
 7.824 MeshObject.class
 7.782 Recorder.class
 7.676 MenuMultiplayerLeague.class
 7.655 EKey.class
 7.545 CoreLogic.class