Seen so many “X of the decade” lists lately, was thinking about how I’d rank the games of the decade.
My personal top 4:
- [b]MINECRAFT /b
Outside the fact that this game is absurdly fun, the legacy of this game is astounding. There aren’t many examples of games that have fundamentally changed the industry as much as Minecraft.
- [b]DOOM /b
One of the most tightly crafted games I’ve come across. This game is built around making slaughtering demons as fun as possible and cuts out all the other bullshit. Every level, gun, monster is built around the a core gameplay loop of constantly pushing the player forward, making them feel like a badass.
- PORTAL 2 (2011)
Valve don’t make bad single player games.
- BREATH OF THE WILD (2017)
Really great example of having a large number of basic systems that interact with each other in predictable but complex ways to create interesting and unique experiences. The raw amount of content in this game is not particularly large, it’s certainly not Skyrim or GTA, yet still provides 100s of hours of content for players.
Some other notable games I feel defined this decade for me, in no particular order:
PAPERS PLEASE (2013)
Never seen a game like this before or since. Manages to tell interesting stories with real world weight without taking the player out of the game.
PATH OF EXILE (2013)
Put a lot of time into this one, kept making more content to pull me back in.
[b]DEVIL DAGGERS /b
Love 90s retro FPS aesthetic, and this one was the first I came across that evoked that for me.
Great soundtrack, made me feel things.
ROCKET LEAGUE (2015)
Most competitive games are strangely derivative of one another, great example of simple mechanics with a lot of depth.
It’s just fun.
What did you guys enjoy this decade?