Hello everyone!
I’m working on 2D game engine for online RPGs. It have already passed 8 month since the beginning and I think it’s time to show what I have done till now(I’m university student, so it’s take me some time to update the things I have and develop new ones, since in parallel I have university works to do).
Key features which are implemented now:
- Character animation(Walk and Paused)
- Clothest path calculation algorithm
- FPS counter
- Authentication on the server
- Synchronizing users on the map(when someone walks others see it walking)
- Dynamic map generation(I’m construction map in memory from the map object and available tiles)
- Etc
I’m still a newbie in game engine development and I always think of new ways of programming of some components of my game. But everything what you are going to see was googled and learned by myself(I was quite pleased when I saw for the first time “Killer Game Programming In Java”, because a lot of thing is talked there I discovered by myself).
So the place where my application can be found is(don’t look at page design there is already a person who is working on it): http://game2dei.com/demo/hoonline.html
Information about latest releases: http://z6.invisionfree.com/HO_Online_Forum/index.php?showforum=3
Accounts for login are: test01/test01, test02/test02, test03/test03, test04/test04, test05/test05.
Thanks everyone for viewing my post!