Game sound technologies

Hi, I want to findout all the different techniques and technologies used for computer games. For example interactive audio. Also some history of sounds/audio/music/character speech in games would also be helpful. Anyone know of any sites.
thanks ::slight_smile:

Hi, we’re using OpenAL in LWJGL. Works pretty well; only does PCM wave format. I’m going to use JOrbis pure-java Ogg Vorbis decoder to read in .oggs and create PCM format waves at install time. This should shrink download times considerably.

Cas :slight_smile:

Cas: I’ve already tested JOrbis in the past, and I’ve noticed that it was very very slow… :-/

zainuluk: Yeah, OpenAL is a very used sound technology in game (UT2003, etc…), but there are many others API like Audiere (http://sourceforge.net/projects/audiere), which is very fast and support MOD, WAV, OGG and optionally MP3, JavaLayer (http://www.javazoom.net/javalayer/javalayer.html), a MP3 java player (a little bit slow) and many others.
Try a search in google, you will surely find something interesting.

++
Chman

[quote]Cas: I’ve already tested JOrbis in the past, and I’ve noticed that it was very very slow… :-/
[/quote]
Well, just decompress them ahead of time… Output them to raw PCM, and then load them directly into OpenAL

I don’t use opengl but Audiere :slight_smile: it’s faster !