Planet Damios is an action adventure similar to the classic Metroid. The game is full of enemies, puzzles and secrets.
You can download the game from its web site:
Planet Damios is an action adventure similar to the classic Metroid. The game is full of enemies, puzzles and secrets.
You can download the game from its web site:
Wow, this is awesome!
I haven’t gotten very far at all (just started it), but it’s very addictive and fun. =D
Sure, the graphics are a bit lacking, and the music is weird, but somehow it doesn’t hurt the game at all. Very nice job!
also, I suck at it.
Got the shiny (or was it golden?) ball, then died in a sheep.
Twice.
Thank you for the comments
The game is probably a bit too hard for many people.
i’ve got four bombs, five hearts, and two shining balls… Can’t figure out what to do next!
Cool game! The graphics are simple, but they’re smoothly rendered. I like the way you can see the bad-ass alien dude from the first room. Makes me want to play on. It took me a frustrating 2 minutes to figure out how to get out of that cell, but after resorting to finding out the keys on the readme it was OK.
You should make a webstart version, unpacking a zip file is a downer
There is a red door to the east. Use a bomb. Go right, jump on the moving platform and you will find a boss.
ah, I knew I missed a door somewhere!
By the way, I love the difficulty. =)
This is real gaming
Reguired
lol?
The 500 something kb download could be more than 200kb smaller… dont include those useless thumbs.db files. The lnk files isnt of much use btw… except… well, I can see that you name is Lukasz
oNyx:
Yes, the system requirements are too high
But try the game even if your system is slow. The game may still work.
What’s wrong with the lnk-file?
C:\Documents and Settings\Lukasz\Mina dokument\Program\Planet Damios\Damios (fullscreen).jar
Well, that file (at that location) doesnt exist.
Oh and I havent tried it. Make it webstartable and I’ll give it a shot
the link file worked for me. It seems to ignore the start-in parameter if it doesn’t exist.
Version 1.3 of the game is now out. This version has more save points. The difficulty level Easy is easier than before.
(I deleted the thumbs.db files, so the download is 200 kB smaller.)
Oh, I have also released the source code.
Despite what it says on the web page, it’s very close to working on Mac. You are initializing some components of fullscreen mode in the wrong order it seems, as the game window on make starts halfway over and down on the screen so three quarters of it is off-screen.
the -nofullscreen switch causes it to through an exception:
Exception in thread “main” java.lang.IllegalArgumentException: Invalid DisplayMode: Cannot change DisplayMode when not in Full Screen
at apple.awt.CGraphicsDevice.setDisplayMode(CGraphicsDevice.java:235)
at GameWindow.setResolution(GameWindow.java:72)
at Damios.main(Damios.java:13)
But otherwise the music plays, and I can move the guy around and jump and all that.
I have the same problem as swpalmer… the “screen” is halfway to the right and halfway to the bottom of the actual screen. I am running it on XP with java 1.5
The window should be halfway to the right and halfway to the bottom of the screen, but only in windowed mode (not in fullscreen mode). I will try to fix the problem in the next version of the game.
Nice game! In terms of atmosphere, it’s exactly how I remember Metroid – especially the way the caverns you’re in seem so vast and intimidating!
I was playing on a machine well below the required spec. It was still pretty smooth but way too slow, so I only kept at it for the first couple of upgrades.
In-game instructions would be a good thing, especially if you set the game up to run through WebStart (i.e., no obvious ReadMe file). Better yet would be if the instructions are context-triggered, so that when you touch a block for the first time some text pops up telling you the key for “grab”, when you get the gun it tells you the key for changing items, and so on.
It runs fine on Linux.