Wow, thanks for all the recommendations! I can see putting together a “top 10 games every game-programmer SHOULD know and have played” list would be a real challenge. Maybe it should be top 50 or 100!
A scary 2D game is an interesting challenge, but maybe 3D is needed to make it work. With 3D one can create a sense of vertigo. In my meager experience, I played a pretty scary FPS, but it was more “stealth” than shooting: “Penumbra Overture”. Imagine crouching behind some big oil cans hoping the growling guard dog does not spot you–and if you peek at the dog, the visuals start shaking (portraying your nerves giving out) and the dog will tear you to shreds. Really good sound effects. That was pretty scary.
Maybe a way to make a scary for 2D would include immersion sound effects & music. But also, there has to be things “around the corner” or unseen, so that might mean the 2D board would have to incorporate or suggest things that are off screen? I don’t know. Seems to imply 3D.
Anyway, it sounds like I am in for a treat with some of these other scary games being mentioned!
Doom and Quake get mentioned a lot in “history of gaming” books, so I’ve long had them on my list to check out at some point. Now I am intrigued by Dune, too (or Dune II, too) and many of the others mentioned. Not enough time…
Yeah, this was a really open-ended question. It is a challenge even to come up with a list of all the genres, let alone the classics that everyone “should” know about in the various genres.