Game "literacy"

Lol yeah. It’s funny when you were scared to an unarmed messy rusty zombie trying to bite you, than a muscular zombie wearing uniform dan throwing grenades to you.

The most scary is RE 2 and 3 I think, lot of surprises. RE 1 has better enviroment to scare you. RE 4 is meh. RE 5 I took it as a modded CoD.

But yeah, Silent Hill series are lot scarier. I have to fight a flying monster with only wood block :yawn:

Perhaps the scariest game i have played was Doom 3. Yea i know lots of people didn’t find it that way or liked it. But i had my rig in the basement with no windows… it was a very dark basement…

My wife and daughter would sneak down and wait till a tense moment and then scare the living crap out of me… They though it was hilarious.

Otherwise i also really enjoyed Quake 4 single player. However I am not strong in the FPS single player genre, while online play is what i get those games for.

The best horro FPS ever. You know, the base is scarier than the hell itself.

[quote]Alone in the Dark 1, 2 and 3. Or the 7th guest.
[/quote]
Yes.

We gotta bring back scary games…
Problem is, you pretty much can only do it in 3D, so a bigger indie developer would have to do it.

Dead Space was “ok” too much shocking and cheap scares, but we need more.
More stuff where you are barely armed, dont know where you are and what to do.

So yeah silent hill games are of course also great.

Metro 2033 was kinda scary.

[quote]Problem is, you pretty much can only do it in 3D, so a bigger indie developer would have to do it.
[/quote]
If you have great story with some freaking arts, you can make it 2D and still make somechild cry.

If you have great story with some freaking arts, you can make it 2D and still make somechild cry.
[/quote]
technically… but its very much about realism and immersion. So the first person perspective plays a large role.
Do you know any scaaary games which are 2D ? Not games with a horror genre but games which are actually kinda scary ?

Edit: Maybe Sweet Home and Clock Tower.

Yes.

We gotta bring back scary games…
Problem is, you pretty much can only do it in 3D, so a bigger indie developer would have to do it.
[/quote]
Amnesia: The Dark Decent.

Terrifying. :o RE and Silent Hill are pink fluffy bunnies in comparison.

Wow, thanks for all the recommendations! I can see putting together a “top 10 games every game-programmer SHOULD know and have played” list would be a real challenge. Maybe it should be top 50 or 100!

A scary 2D game is an interesting challenge, but maybe 3D is needed to make it work. With 3D one can create a sense of vertigo. In my meager experience, I played a pretty scary FPS, but it was more “stealth” than shooting: “Penumbra Overture”. Imagine crouching behind some big oil cans hoping the growling guard dog does not spot you–and if you peek at the dog, the visuals start shaking (portraying your nerves giving out) and the dog will tear you to shreds. Really good sound effects. That was pretty scary.

Maybe a way to make a scary for 2D would include immersion sound effects & music. But also, there has to be things “around the corner” or unseen, so that might mean the 2D board would have to incorporate or suggest things that are off screen? I don’t know. Seems to imply 3D.

Anyway, it sounds like I am in for a treat with some of these other scary games being mentioned!

Doom and Quake get mentioned a lot in “history of gaming” books, so I’ve long had them on my list to check out at some point. Now I am intrigued by Dune, too (or Dune II, too) and many of the others mentioned. Not enough time…

Yeah, this was a really open-ended question. It is a challenge even to come up with a list of all the genres, let alone the classics that everyone “should” know about in the various genres.

Yeah, that’s Frictional’s first game, Amnesia is their 3rd I think. At least Penumbra gives you a gun, Amnesia you have to rely on sneaking, hiding and running like a little girl.

Elite.

Oh nice one. What makes this game great to me is two things:

  • you can’t defend yourself. There is just nothing more terrifying than being defenseless
  • looking at enemies and other scary stuff actually makes things worse for you!

That entire premise makes you use your environment to its fullest. In stead of rushing into a new area, the first thing you do is scout for places to hide. And the torch… It not only makes you more visible, but it runs out so quickly too… and you really need that thing to regain your sanity so you hoard it.

Its funny how a few basic limiting gameplay elements make you play the game in a very realistic manner - and enjoy it too.

WRT: Dungeon Master - here’s a very recent set of blog posts: http://squappity.blogspot.fr/2012/06/returning-to-dungeon-master-pt-1.html.

But really my point of posting is this. What do you really want to do OP? As the blog above mentions, DM was awesome when it was released, but is it worth playing today? I can’t really answer that question. Likewise for games like doom & quake I. Worth the effort? Depends on the goal. For a historical progression of game genre’s then all these games are worth playing IMHO, but if you really want an overview of genres and mechanic elements…then probably not.

Civilization 1

[quote]But really my point of posting is this. What do you really want to do OP?
[/quote]
There are SO many games out there. I only have time to check out a few of them, but would like to both as a source of fun, and, as something that a game creator/programmer can learn from, be inspired by, be conversant with. Maybe the relevant term here is “reference points”.

Good enough for me :wink: And Civilization (and also Colonization) exactly fits the bill.