I am wondering how to implement a custom GUI for use in game(java2d applet), only needs limited capabilitys(buttons, textbox, textfield, list…)
Is it best to create a new UI for each component in swing and use setUI(…), or would this be slow. Is it good to subclass canvas/component and just do the functionality urself. It it good to make a class that you have to explicitly tell to repaint and give it events (ie. not a Component of any kind)?.. How is it done on duelboard.com?
tk