Here’s our statistics for 2008. Sample size roughly 19,000 downloads. The figure given is the ratio of failures-to-run (caused almost always by no OpenGL drivers) vs. successful installations. All logged installations are unique so the figures aren’t being skewed.
[tr][td]O/S[/td][td]Failure rate %[/td][/tr]
[tr][td]Windows 95[/td][td]0[/td][/tr]
[tr][td]Windows 2003[/td][td]2.7[/td][/tr]
[tr][td]Mac OS X[/td][td]3.7[/td][/tr]
[tr][td]Linux[/td][td]7.7[/td][/tr]
[tr][td]Windows Vista[/td][td]9.3[/td][/tr]
[tr][td]Windows XP[/td][td]13.2[/td][/tr]
[tr][td]Windows 2000[/td][td]16.7[/td][/tr]
[tr][td]Windows 98[/td][td]28.6[/td][/tr]
[tr][td]Windows NT[/td][td]50[/td][/tr]
So what’s new…
- Yes, that actually was a Windows 95 installation, and it worked. Just one though, accounting for its surprising 100% success rate :
- Linux sample size disappointingly small: < 300 downloads. I really don’t know why we bother!
- Vista is nowhere near as bad as it used to be, and considerably better than XP was at this stage in its lifecycle.
- XP has improved dramatically; the prevailing rate was about 35% failure fairly steadily for several years and now we’re seeing that dropped to just 13%.
- We don’t actually support Windows 98 but it’s nice to see some of them still run against all the odds. Albeit only 7 attempts :-*
- These figures are subject to the oddities of my logging system and are as such representative of how that works with its odd quirks. That is, it won’t work behind a firewall, it treats any game play as a success and any installation with 0 plays logged as a failure.
Cas 