Java3D is not far off being a game engine in itself, but maybe you could take a look at Herkules’ Flying Guns project.
and how do i find this project please can i have links 8)
any others? ???
What, precisely, are you looking for?
different game engines has different capabilities
depends on what are u looking for
what are u working on?
a java 3d MMPRPG i have a networking API but i need a game engin
I suggest you have a bit of a look at Java3D, Xith and JMe (both have their own forums here) download them, try a bit of work with each one and see what suits you best.
Writing an MMPRPG is a massive task. A few days experimenting and prototyping with different APIs to find one that suits you will probably save you a lot of time in the long run.
i need java 3d because it supporters Directx and OGL
Why do you need to use both?
I’m not sure that the current version of Java3D has a DirectX wrapper, although previous ones do.
I do belive it dose
I don’t think there’s a mmorpg game engine for Java yet. Sun has projectdarkstar which is a mmorpg server system but I dont
think it’s integrated with some 3D api.
I think the way to go right now is to use the best technoligies available for Java right now which In my opponion is :
Graphics :
Jmonkey engine (www.jmonkeyengine)
Network
Mina (apache network framework)
I dont think you will find any completely integrated system…
ok any tutorial on writting one?no basic java 3d just a game engin tutorial please
it dose i found this on the features list for 1.5 so i probably still supports DirectX
the futer i am talking about is the first dsierd feture It is somthing to do whoth dirextX
Targeted for 1.5
Required Features
JOGL-based renderer - (Issue 229)
Texture optimizations:
Non-power-of-two textures - (Issue 219)
NIO buffer support - (Issue 194)
Native support for ABGR format - (Issue 85)
ImageComponent2D.setSubImage bugs - (Issue 92 and Issue 93)
Stop using finalize() to clean up state - (Issue 121)
P1-P3 bugs: defects
Desired Features
Cg shader support for DirectX 9 - (Issue 218)
Lightweight Canvas3D (e.g., JCanvas3D) - (Issue 131)
Point sprites - (Issue 188)
Move compressed geometry from core to utils - (Issue 246)
Texture optimizations:
Use OpenGL automatic mipmap generation - (Issue 126)
Need Windows/amd64 port of Java 3D - (Issue 147)
Change to using nanoTime internally for alpha interpolators - (Issue 214)
More efficient use of CPU/resources by modifying scheduling behaviour - (Issue 261)
P4 bugs: defects
PS i need both so i can use dirextX on windows and OGL on Linux therefore i get the advantages of DirextX while still make my game multi platform ;D
How much different is DirectX to current versions of OpenGL on Windows? I’m not very up on this, but I thought they both offered pretty much the same functionality.
that s not what i herd but i did hear some rumoured of Microsoft slowing down OGL on this forum not shaw were
only in windowed mode, not in fullscreen, so big (screenwise) games have nothing to fear
again not what i herd ;D
Pity.
Hi
There was a large number of discussions on opengl being crippled in Vista. This seems to have come around mainly from the rumour mill and early beta versions on Vista. I look as though early versions on Vista and graphics drivers from the manufacturers did cause problems. A recent blog on an blogs.msdn.com by Kam VedBrat who I believe works on the Areo GUI in vista, suggests that there is 3 options for accessing graphics contexts. It sounds like 2 are the existing crippled ways, and then there is a 3rd, which is new in the Vista beta builds, and hence has not been that well tried.
The FA is here.
HTH
Endolf