Game engins

is there any good game engins that use the Java3d API :stuck_out_tongue: ;D

Yes :stuck_out_tongue: ;D

can you give me some names and links ::slight_smile:

Java3D is not far off being a game engine in itself, but maybe you could take a look at Herkules’ Flying Guns project.

and how do i find this project please can i have links 8)

a) google
b) http://www.flyingguns.com
c) http://sourceforge.net/projects/drts

any others? ???

What, precisely, are you looking for?

different game engines has different capabilities
depends on what are u looking for
what are u working on?

a java 3d MMPRPG i have a networking API but i need a game engin

I suggest you have a bit of a look at Java3D, Xith and JMe (both have their own forums here) download them, try a bit of work with each one and see what suits you best.

Writing an MMPRPG is a massive task. A few days experimenting and prototyping with different APIs to find one that suits you will probably save you a lot of time in the long run.

i need java 3d because it supporters Directx and OGL

Why do you need to use both?

I’m not sure that the current version of Java3D has a DirectX wrapper, although previous ones do.

I do belive it dose :smiley:

I don’t think there’s a mmorpg game engine for Java yet. Sun has projectdarkstar which is a mmorpg server system but I dont
think it’s integrated with some 3D api.

I think the way to go right now is to use the best technoligies available for Java right now which In my opponion is :

Graphics :
Jmonkey engine (www.jmonkeyengine)

Network
Mina (apache network framework)

I dont think you will find any completely integrated system…

ok any tutorial on writting one?no basic java 3d just a game engin tutorial please

it dose i found this on the features list for 1.5 so i probably still supports DirectX
the futer i am talking about is the first dsierd feture It is somthing to do whoth dirextX

Targeted for 1.5
Required Features

JOGL-based renderer - (Issue 229)
Texture optimizations:
Non-power-of-two textures - (Issue 219)
NIO buffer support - (Issue 194)
Native support for ABGR format - (Issue 85)
ImageComponent2D.setSubImage bugs - (Issue 92 and Issue 93)
Stop using finalize() to clean up state - (Issue 121)
P1-P3 bugs: defects
Desired Features

Cg shader support for DirectX 9 - (Issue 218)
Lightweight Canvas3D (e.g., JCanvas3D) - (Issue 131)
Point sprites - (Issue 188)
Move compressed geometry from core to utils - (Issue 246)
Texture optimizations:
Use OpenGL automatic mipmap generation - (Issue 126)
Need Windows/amd64 port of Java 3D - (Issue 147)
Change to using nanoTime internally for alpha interpolators - (Issue 214)
More efficient use of CPU/resources by modifying scheduling behaviour - (Issue 261)
P4 bugs: defects

PS i need both so i can use dirextX on windows and OGL on Linux therefore i get the advantages of DirextX while still make my game multi platform ;D

How much different is DirectX to current versions of OpenGL on Windows? I’m not very up on this, but I thought they both offered pretty much the same functionality.

that s not what i herd but i did hear some rumoured of Microsoft slowing down OGL on this forum not shaw were

only in windowed mode, not in fullscreen, so big (screenwise) games have nothing to fear