Hey,
I’ve completed a game on Libgdx and it runs fine on desktop, but it when I compile it into an apk and install it into an android virtual device, I get the message “Unfortunately, [app name] has stopped”. I couldn’t find a log or anything so I have no idea what’s wrong.
I’ve tried many different configurations, including Android L (Preview) and 4.4W as the OS. RAM is 512 MB and VM Heap is 64. I don’t have a physical android device to test on.
Does anyone have an idea of what might be wrong?