Hey everyone, I’m looking for a little group of people to work with to develop a game in Java (straight Java2D or JavaFX). The game can be anything that we can set our minds to, and it can be a learning experience for all of us! Is anyone down? Preferable communication would be through messenger on Facebook. Thanks!
Perhaps… it might be fun. Not going to lie, I get excited when I see “straight Java 2D” because that’s what I enjoy! I like writing simple engines and reinventing the wheel from time to time! But what kind of projects have you had experience working on in the past out of curiosity? Anything like what you’re referring to here?
Well, I’ve created a few games like Breakoit, with animations, sound, and all of that. I’m working on a Super Mario clone and it looks pretty good so far.
Oh I see! That’s awesome! It seems you have no trouble with actually throwing together a well rounded framework for such a project, though, unfortunately that’s where I struggle most. All of my previous game engines were nothing more than renderers with hardcoded mappings for user input, no sound and occasionally some light physics if I felt in the mood.
However, I will say this: I am creative in the way that I approach certain problems and features. With each engine I’ve written I’ve become even better at finding clever solutions.
Some examples from a few projects:
A chunk based sidescrolling engine with physics from scratch (collision, faux-restitution, arbitrary gravitational points); multiple background/ foreground parallax layers; layers loaded from representative bitmap (each color represented an associative mapping to a texture specified in a companion file): I don’t have any videos of this one on Youtube.
A simple “modulo” tile scrolling engine which could also utilize parallax layers and featured smooth blending between layers (the texture offsets were generated in a preprocessing step so it was also possible to superimpose non linear surface shapes such as hills onto each layer): https://www.youtube.com/watch?v=kT4rGj4vAzM
A ray casting engine consisting of arbitrarily oriented walls, a neat water effect, frame blending, and other cool stuff: https://www.youtube.com/watch?v=hC8vveVVftg
A NEW general framework with loads of cool stuff including user input abstractions, fast bitwise alpha blending, instant orthogonal rotations on sprites and more…!
Alright, very intriguing and solid! Would you like to cooperate then?
I looked at some of your videos and it’s quite evident you know your information also!
Thank you! And yes! But we should definitely see if we can agree on A) a project and B) its dependencies (i.e. using components from one of my frameworks, using from yours, completely from scratch, or some amalgamation of the previous) first.
I messaged you on here about the details.
If you’re still looking for additional collaborators I’m interested.
Have any decisions been made on the project and its dependencies?
I’ll message you on here about details.
Great idea!
Some time ago I was thinking about founding a web server for people who wants to start a project game.
Place where they can gather a team.
Will you idea be open for new programmers in future?
For example if somebody would like to add or improve something etc.
I would like to participate but I haven’t to much spare time, but if your project evolves it would be nice to check what is going on and eventually add some feature.
Sure! I’ll message you on here about details.