Here is my Sound class (im completely clueless of what all this stuff means).
class Sound{
private AudioFileFormat baseFileFormat;
private AudioFormat baseFormat,decodedFormat;
private AudioInputStream din,in;
private AudioFileFormat.Type type;
private float frequency;
public Sound(String filename){
try{
baseFileFormat = AudioSystem.getAudioFileFormat(new File(filename));
} catch(UnsupportedAudioFileException ex){
System.out.println("Audio File not Supported");
} catch(IOException ex2){}
baseFormat = baseFileFormat.getFormat();
type = baseFileFormat.getType();
frequency = baseFormat.getSampleRate();
in=null;
try{
in= AudioSystem.getAudioInputStream(new File(filename));
} catch(UnsupportedAudioFileException ex){}
catch(IOException ex2){}
din = null;
baseFormat = in.getFormat();
decodedFormat =new AudioFormat(AudioFormat.Encoding.PCM_SIGNED,
baseFormat.getSampleRate(),
16,
baseFormat.getChannels(),
baseFormat.getChannels() * 2,
baseFormat.getSampleRate(),
false);
din = AudioSystem.getAudioInputStream(decodedFormat, in);
//in.close();
}
public void play(){
try{
rawplay(decodedFormat, din);
} catch(LineUnavailableException ex){}
catch(IOException ex2){}
}
public void stop(){
try{
in.close();
} catch(IOException ex2){}
}
private void rawplay(AudioFormat targetFormat,AudioInputStream din)
throws IOException, LineUnavailableException{
byte[] data = new byte[4096];
SourceDataLine line = getLine(targetFormat);
if (line != null){
line.start();
int nBytesRead = 0, nBytesWritten = 0;
while (nBytesRead != -1){
nBytesRead = din.read(data, 0, data.length);
if (nBytesRead != -1)
nBytesWritten = line.write(data, 0, nBytesRead);
}
line.flush();
line.stop();
line.close();
din.close();
}
}
private SourceDataLine getLine(AudioFormat audioFormat) throws LineUnavailableException{
SourceDataLine res = null;
DataLine.Info info =
new DataLine.Info(SourceDataLine.class, audioFormat);
res = (SourceDataLine) AudioSystem.getLine(info);
res.open(audioFormat);
return res;
}
}
When i try playing a sound with it, the game freezes untill the sound stops playing. When i try playing it again, it wont play. The stop() function does not stop the sound. I have another question: how would i implement loop() function (one that works properly). To make long story short: is there a library-thingy for a java application which provides play(), stop() and loop() functions?