I made another demo using the same engine I experimented for last demo(you probably
can find it a few threads below). Several new features are: texture
mapping with specular high light; spherical and cylindrical texture mapping; dynamic
objects and water simulation. I also optimized the code a little bit so I could keep these new effects without
major frame rate drops. (and probably faster some times).
Here is a shot of it
http://www.freewebs.com/phu004/gallery.jpg
Here is a shot shows the water simulation
http://www.freewebs.com/phu004/refraction.jpg
Download: www.freewebs.com/phu004/gallery.zip
(you might need to right click the url and choose “save as” in order to download)
control: press arrow keys to change view directions, press w,a,s,d to move around