Gage Map Editor

Hello all;
I have a working pre-pre-pre-pre-Alpha Map editor
which uses Gage under the hood. Well kinda… I had to add some methods so that I could do things like get the map based on index (show layers) and set the viewport of the Map dynamically.

I am eventually going to add many features to my map format including walkability, animations… etc. etc.
I will however write a file reader to parse my format into standard gage maps.

What I need advice on is how to press forward. Should I add methods to the gage code or extend its classes?

Thanks for the input.

If you’re going to add features via your map editor, you should probably extend the classes and include them in the distribution. What kind of features are you adding?

[quote]What kind of features are you adding?
[/quote]
Perhaps add is the wrong word. What I mean is that my map format will hold attributes for the tiles (can I carry this, Is it collidable? ect…etc.

I guess I will extend the gage classes so that the loader will load things in a way agreeing w/ the gage api.

So for example I will have a MyParallax class which extends Parallax, so I can add a getMap (int) method,
To allow me to toggle visibility of Maps(Which I think of as layers.) etc,etc,etc.

Ah. Well if it’s specific to the map editor, you can do anything you want and be compatible. As for handling tile collisions, you may want to check out my post here:

http://www.JavaGaming.org/cgi-bin/JGOForums/YaBB.cgi?board=2D;action=display;num=1052919932;start=5

Thanks;
I’ll check it out.
;D