Hi!
Anyone already put GAGE and BulletML together?
how many bullets is the maximum?!
Hi!
Anyone already put GAGE and BulletML together?
how many bullets is the maximum?!
BulletML? Now that’s a bizarre concept. As far as I know, no one here has done anything with it. Knock yourself out.
Based on XML I see only some problems adapting BulletML into GAGE/Java2d:
In his games the bullets are no sprites. That saves memory a lot. Even with OpenGL my system slows down while playing rRootage (http://www.asahi-net.or.jp/~cs8k-cyu/windows/rr_e.html)
Nobody tryed to maximise bullet count in ther shooter?!
There are many good xml parser in Java, and the specifications at the BulletML site gives you more than enought to build the parser. I am using Electric XML parser when I need to parse any XML file, it’s small and fast.