I’ve found that when I use this method:
Graphics2D.drawImage(BufferedImage image, AffineTransform trans, null); on Mac OSX, when the image has translucency, the image looks like it’s turned opaque with a black background.
Linux and Windows do it fine. Is there something I don’t know about with OSX? Is there a bug already filed for this? If so, how can I find it? I never seem be able to find anything I want in the bug list