http://kaioa.com/jws/jnlp_na/fuzetsu.jnlp 3989 4025 4037 4073 bytes
Patterns arent final yet, but thats the game (basically).
Its a no button bullet hell game. You start to “fire” when you scrape bullets, the more bullets there are in your scraping radius and the closer they are the more bullets you start to emit. Score is directly proportional to the scraping. If you are close to the enemy alot of bullets will miss… so you can get more points out of that enemy
Screenies:
screenie 1
screenie 2
screenie 3
screenie 4
screenie 5
screenie 6
screenie 7
Screenie of the editor for those who care
edit: The speedup after the enemy died is intentionally (its for clearing the screen). You are also invulnerable during that time (indicated by that animation).
fixes:
-half transparent gray cursor rect on mac
Solution: clear it!
BufferedImage cursor=new BufferedImage(32,32,BufferedImage.TYPE_INT_ARGB);
cursor.setRGB(0,0,32,32,new int[1024],0,32);
setCursor(Toolkit.getDefaultToolkit().createCustomCursor(cursor,new Point(0,0),""));
-leftover garbage in generated images on linux
Solution: fill it with black
-misaligned fonts on some systems
Solution: Well, do it the proper way and use FontMetrics :-X
-slighty cut off hull image on the mac
Solution: Use some padding