Fusion

Introduction
Hello everyone. I started writing Fusion about a month ago using LibGDX. This app is only available on android at the moment.

Game mechanics and objective
The objective of this game is to tap as many orbiting circles as possible to prevent the central shape from collapsing. For every orbiting circle tapped, the central grows by a random factor and a random amount of new orbiting circles form. The more orbiting circles present, the faster the central collapses. There is also a tutorial mode.

http://robogames.x10host.com/fusion/img1.png

http://robogames.x10host.com/fusion/img2.png

http://robogames.x10host.com/fusion/img4.png

http://robogames.x10host.com/fusion/img5.png

Please let me know if you have any suggestions, comments or concerns about this game. Thank you guys very much! :smiley:
All art and sound made by me. Music by: http://ericskiff.com/music/

Download on Google Play!

EDIT: Now on Google Play!

“android debug apk”

Umm make sure the IDE is set to release. Debug versions are usually quite bigger.

Alright, will do! Thank you :slight_smile:

Hi,

the game mechanics sound very interesting. I’m at work currently, so I will try it when I get home :slight_smile:

IMO I think you can improve the design some more.
Like, setting all the buttons to the same width or some consistency in your font and/or background colors (if you wanted different font colors its fine, just my opinion ;D)
Maybe a bit more different colors would look great too, at the moment it looks kinda monotonous.

Anyway, I haven’t seen a game like this before so it definitely is something new :point:

Can this thread be moved to the “Showcase” category(or do I have to start a new one there) ?