Hi!
So - Some background of my project before I come down to my ->real<- questions…
I’m developing games as Applets and they involve quite a lot of graphics / sprites. I’ve made a 2D-gameengine that supports scrollingbackgrounds in parallax layers and stuff like that and this all comes down to some basic performance issues:
I 'm working in 640x480 at 25 fps which is why I’ve converted into Java FullScreenMode which gives my the performance that I need… However I’m worried for my plattform independency
I also get an error where my browser shuts down and leave a .log file on the desktop saying something about VolatileImage contents lost…
Concluding:
I would really like some pointers about how to gain maximum performance when handling sprite-animations. I use fullscreenmode but perhaps that is overkill?
Has anyone seen and/or solved the VolatileImage crash bug that I encounter sporadically when using FullScreenMode?
Thanx!
/Markus