Shouldn’t this make the window fullscreen? This is just BaseWindow, but everything that says fullscreen set to true.
import org.lwjgl.*;
import org.lwjgl.input.Keyboard;
import org.lwjgl.input.Mouse;
import org.lwjgl.opengl.GL;
import org.lwjgl.opengl.GLU;
public class BaseWindow
{
public BaseWindow()
{
fullscreen = true;
done = false;
}
protected void resizeGLScene(int i, int j)
{
gl.viewport(0, 0, i, j);
gl.matrixMode(5889);
gl.loadIdentity();
glu.perspective(45D, (float)i / (float)j, 0.10000000149011612D, 100D);
gl.matrixMode(5888);
gl.loadIdentity();
}
protected void initGL()
throws Exception
{
gl.shadeModel(7425);
gl.clearColor(0.0F, 0.0F, 0.0F, 0.0F);
gl.clearDepth(1.0D);
gl.enable(2929);
gl.depthFunc(515);
gl.hint(3152, 4354);
}
protected boolean drawGLScene(float f)
{
gl.clear(16640);
gl.loadIdentity();
return true;
}
protected void killGLWindow()
{
Mouse.destroy();
Keyboard.destroy();
gl.destroy();
}
protected void createGLWindow(int i, int j, int k, boolean flag)
throws Exception
{
fullscreen = flag;
try
{
byte byte0 = -1;
DisplayMode adisplaymode[] = Display.getAvailableDisplayModes();
int i1 = 0;
do
{
if(i1 >= adisplaymode.length)
break;
if(adisplaymode[i1].width == i && adisplaymode[i1].height == j && adisplaymode[i1].bpp >= k)
{
int l = i1;
break;
}
i1++;
} while(true);
gl = new GL("LWJGL Example", 50, 50, i, j, k, 0, 0, 0);
gl.create();
glu = new GLU(gl);
Keyboard.create();
Keyboard.enableBuffer();
Mouse.create();
resizeGLScene(i, j);
initGL();
}
catch(Exception exception)
{
throw new Exception("Problem initialising Lesson", exception);
}
}
protected void start(int i, int j, int k, boolean flag)
throws Exception
{
long l = 0L;
timerRes = Sys.getTimerResolution();
if(timerRes == 0L)
throw new Exception("There are no timers availible!");
try
{
createGLWindow(i, j, k, flag);
long l1;
do
{
gl.tick();
l1 = Sys.getTime();
Sys.setTime(0L);
} while(!loop((float)l1 / (float)timerRes));
killGLWindow();
}
catch(Exception exception)
{
throw new Exception("Problem starting loop", exception);
}
}
protected boolean loop(float f)
{
if(!drawGLScene(f))
{
return true;
} else
{
gl.paint();
input(f);
return done;
}
}
protected void input(float f)
{
Keyboard.poll();
if(Keyboard.isKeyDown(1))
done = true;
}
public static void main(String args[])
{
int i = 0;
BaseWindow basewindow = new BaseWindow();
try
{
basewindow.start(640, 480, 16, true);
}
catch(Exception exception)
{
i = 1;
exception.printStackTrace();
}
System.exit(i);
}
protected GL gl;
protected GLU glu;
protected boolean fullscreen;
protected boolean done;
protected long timerRes;
}