Hi all!
It seem whatever I do with full screen seems to be ‘write once’ - ‘test everywhere’ - ‘wait for next version’ - ‘begin again’
I’m really happy that jogl is so close to being final and I think you guys have done a great job bringing it this far. But does anyone have a really simple example that shows full screen working with swing.
Basically I need a JFrame in true full screen mode (not just undecorated strecteched) upon which I display a login JDialog. Then I add my canvas to the center of the frames borderLayout, and some widgets and controls around the edges.
This works fine on my NVidia but fails(black screen) most of the time on my Mattrox and ATI test machines. Btw I had this working up until 11b, but then my work around hacks for full screen stopped working (involving pauses, invalidates, packs, seperate repaints on the event thread after animator.start, etc etc)
There must be a simpler way of doing this that lets me actually get on with finnishing my game?
I know this isnt just a problem with Jogl and is as much to do with java and even the threading in the drivers, but it’s really driving me crazy.
Sadly I don’t have a small example to demonstrate this, but someone somewhere must be having the same problems??
Please help!
Regards
Peter