Fullscreen Antialiasing?

Hi,

does anyone know whether fullscreen antialiasing (fsaa) can be used with jogl? I have looked at a tutorial at NeHe, but the code is very Windows specific and involves some special context creation.

I know that I could use the accumulation buffer and draw my scene mutliple times, but my application is geometry limited (it uses no textures at all) and would loose most of its performance.

What I really want is that OpenGL renders at a much higher resolution than necessary and then sampling the image down to match the output.