Does anyone have some example code for a full screen JOGL (using linux) app?
Will the java full screen exclusive mode work for JOGL?
ref: http://java.sun.com/docs/books/tutorial/extra/fullscreen/
Cheers,
Will.
Does anyone have some example code for a full screen JOGL (using linux) app?
Will the java full screen exclusive mode work for JOGL?
ref: http://java.sun.com/docs/books/tutorial/extra/fullscreen/
Cheers,
Will.
thanks cool,
Nasty java native code exception in linux originating in JOGL - might just be my video card or JOGL…
I’ll try it in windows. If linux doesn’t like full screen mode I guess i shall have to fake it for linux and have it real in windows.
Thanks a lot for your demo code!
Cheers,
Will.
PS. Exception attached.
An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : 11 occurred at PC=0xEF1
Function=[Unknown.]
Library=(N/A)
NOTE: We are unable to locate the function name symbol for the error
just occurred. Please refer to release documentation for possible
reason and solutions.
Current Java thread:
at net.java.games.jogl.impl.GLUImpl.dispatch_gluPerspective(Native Metho
d)
at net.java.games.jogl.impl.GLUImpl.gluPerspective(GLUImpl.java:920)
at init_renderer.reshape(init_renderer.java:68)
at net.java.games.jogl.impl.GLDrawableHelper.reshape(GLDrawableHelper.ja
va:81)
at net.java.games.jogl.GLCanvas$1.run(GLCanvas.java:115)
at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:183)
- locked <0x44c94c48> (a net.java.games.jogl.impl.x11.X11OnscreenGLConte
xt)
at net.java.games.jogl.GLCanvas.displayImpl(GLCanvas.java:179)
at net.java.games.jogl.GLCanvas.display(GLCanvas.java:84)
at net.java.games.jogl.GLCanvas.paint(GLCanvas.java:95)
at sun.awt.RepaintArea.paint(RepaintArea.java:177)
at sun.awt.motif.MComponentPeer.handleEvent(MComponentPeer.java:405)
at java.awt.Component.dispatchEventImpl(Component.java:3678)
at java.awt.Component.dispatchEvent(Component.java:3477)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:456)
at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchTh
read.java:201)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThre
ad.java:151)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:145)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:137)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:100)
No, this is not related to FullScreen - I have the same result for any glu call (at least gluPerspective, gluPickMatrix, gluNewQuadric).
If somebody has workaround this would be a great help.
Yuri
is linux even supported for 2D full screen java? I havn’t tried to use it untill now. Perhaps I should try the blackdown version rather than the Sun one.
I would really like to get this working too.
Will.
Linux does not yet support AWT’s fullscreen api, no matter whose JRE you use. Under a standard AWT app you’d get an UnsupportedOperationException, I suspect that occured here too, but it caused further problems with JOGL leading to a different dump.
Cross your fingers for 1.5 I guess