FSOUND_Sample_Load

Hi,

I just want to make sure that this method (in the fmod3 package of LWJGL) loads the whole audio content in memory?

If you want to do streaming the only method you can use is FSOUND_Stream_Open right?

(Matzon’s yer maun, I don’t know)

Cas :slight_smile:

Are still active in LWJGL dev?

yeah I am active… but I only did the binding - best look at the fmod documentation or the board