Ok, I’ve just started playing around with game animation type stuff. I figured out a lot with applets, using threads and double buffering backgrounds and animating pictures. Now I’m trying to learn the same stuff but with full screen (I don’t like the applet windows 
So I’m using JFrame to write an FSEM application. I’m having trouble figuring out how to do this. Naturally, I wanna use a thread like I did with the applet, but threads require runnable – should I have my FSEM implement runnable? Or will this make it less effecient/harm it in some way?
Also, for getting images from files, I was using getImage(getCodeBase(), “imagename.extension”), but this only works with applets. How do I do this without an applet?
Any help or pointers is appreciated!